One highly noticed innovation in iOS 7 was the parallax effect on the home screen. When you tilt your device this gives you the impression of depth.
Luckily it is incredible easy to implement this behaviour with the iOS 7 motion effects.
First you need a background which is larger than the screen and some foreground elements like Buttons, Labels, ...:
When the device is tilted, the background image must be moved in the opposite direction. In the example below down - the foreground elements have to be moved up. To enhance the impression of depth, it is also important that the movement of the background image is larger than the movement of the foreground buttons:
Now let's code
First of all create a new Single View Xcode project.
Choose universal to target iPhone and iPad:
Limit supported orientations to landscape:
Create a new ViewController and name it 'StartScreenViewController'.
After that delete the generic ViewController which was created automatically by XCode:
Open the iPhone Storyboard, change type of the ViewController to our new created StartScreenViewController and select landscape orientation:
Because we are building a game, which runs only in landscape mode, we can switch off Auto Layout.
Now, let's create the Start Screen. Add an UIImageView with a background image, a Label and 4 Buttons to the screen. I've chosen white as background color and an opacity of 0.9. After that, the screen should look like this:
Now let's create the corresponding outlets to get access to the UIElements from inside of our ViewController. (Use CTRL & Drag and the Split Screen View from XCode to connect the elements).
For the foreground elements choose an Outlet Collection of type UIView:
Now, everything is prepared to add the parallax effect. Therefore we'll create two functions which will handle the device motion and the movement of our UI elements.
-(void)assignForegroundParallaxBehavior:(NSArray*) view
Add these functions to the StartScreenViewController class:
-(void)assignBackgroundParallaxBehavior:(UIView*) view {
CGRect frameRect = view.frame;
// increase size of screen for 20%
frameRect.size.width = view.frame.size.width * 1.2;
frameRect.size.height = view.frame.size.height * 1.2;
// Set origin to the center of the resized frame
frameRect.origin.x=(view.frame.size.width-frameRect.size.width)/2;
frameRect.origin.y=(view.frame.size.height-frameRect.size.height)/2;
view.frame = frameRect;
// Create horizontal motion effect
UIInterpolatingMotionEffect *horizontalMotionEffect = [[UIInterpolatingMotionEffect alloc] initWithKeyPath:@"center.x" type:UIInterpolatingMotionEffectTypeTiltAlongHorizontalAxis];
// Limit movement of the motion effect
horizontalMotionEffect.minimumRelativeValue = @(frameRect.origin.x);
horizontalMotionEffect.maximumRelativeValue = @(-frameRect.origin.x);
// Assign horizontal motion effect to view
[view addMotionEffect:horizontalMotionEffect];
// Create vertical motion effect
UIInterpolatingMotionEffect *verticalMotionEffect = [[UIInterpolatingMotionEffect alloc] initWithKeyPath:@"center.y" type:UIInterpolatingMotionEffectTypeTiltAlongVerticalAxis];
// Limit movement of the motion effect
verticalMotionEffect.minimumRelativeValue = @(frameRect.origin.y);
verticalMotionEffect.maximumRelativeValue = @(-frameRect.origin.y);
// Assign vertical motion effect to view
[view addMotionEffect:verticalMotionEffect];
}
-(void)assignForegroundParallaxBehavior:(NSArray*) view {
int iMotionEffectSteps=20;
// Create horizontal motion effect
UIInterpolatingMotionEffect *horizontalMotionEffect = [[UIInterpolatingMotionEffect alloc] initWithKeyPath:@"center.x" type:UIInterpolatingMotionEffectTypeTiltAlongHorizontalAxis];
horizontalMotionEffect.minimumRelativeValue = @(iMotionEffectSteps);
horizontalMotionEffect.maximumRelativeValue = @(-iMotionEffectSteps);
// Create vertical motion effect
UIInterpolatingMotionEffect *verticalMotionEffect = [[UIInterpolatingMotionEffect alloc] initWithKeyPath:@"center.y" type:UIInterpolatingMotionEffectTypeTiltAlongVerticalAxis];
verticalMotionEffect.minimumRelativeValue = @(iMotionEffectSteps);
verticalMotionEffect.maximumRelativeValue = @(-iMotionEffectSteps);
// Assign motion effects to every view of the outlet collection
for (int i=0; i<view.count; i++) {
[view[i] addMotionEffect:horizontalMotionEffect];
[view[i] addMotionEffect:verticalMotionEffect];
}
}
Call these methods add the end off the 'viewDidLoad' function:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
[self assignBackgroundParallaxBehavior:self.backgroundView];
[self assignForegroundParallaxBehavior:self.foregroundViews];
}
Test it on a device .... Nice!
Do the same for iPad
That's all for today
Download the project from GitHub: v0.1 Follow @StefanJosten
No comments:
Post a Comment