Showing posts with label iOS Game Development. Show all posts
Showing posts with label iOS Game Development. Show all posts

Tuesday, November 11, 2014

How to implement a space shooter with SpriteKit and SWIFT - Part 2

Adding enemies, bullets and shooting with SKAction and SKConstraint





Tutorial Overview:

  • Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint
  • Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint
  • Part 3Adding a HUD with SKLabelNode and SKSpriteNode
  • Part 4Adding basic game logic and collision detection
  • Part 5: Adding particles and sound 
  • Part 6: GameCenter integration


Add the enemies:

I'll add several enemy sprites. These will automatically follow and orient to the hero sprite.  You can download the code from Part 1 here.



Wednesday, November 5, 2014

How to implement a space shooter with SpriteKit and SWIFT - Part 1

Initial project setup, sprite creation and movement using SKAction and SKConstraint






Tutorial Overview:

  • Part 1: Initial project setup, sprite creation and movement using SKAction and SKConstraint
  • Part 2: Adding enemies, bullets and shooting with SKAction and SKConstraint
  • Part 3: Adding a HUD with SKLabelNode and SKSpriteNode
  • Part 4: Adding basic game logic and collision detection
  • Part 5: Adding particles and sound 
  • Part 6: GameCenter integration


1. Create a new universal project (template: game; language: Swift)