Showing posts with label iTunes connect. Show all posts
Showing posts with label iTunes connect. Show all posts

Wednesday, March 4, 2015

How to add Social Media Integration to your iOS App

Welcome to my new SWIFT tutorial. Today I'll show you how to implement social media integration for Facebook and Twitter. Additionally I'll explain Email integration and how to embed a direct  AppStore link to provide a convenient way for players to rate an app.

My latest game in the AppStore contains a sample:


The four buttons at the bottom of the screen trigger the social actions:



Monday, February 9, 2015

How to implement a space shooter with SpriteKit and SWIFT - Part 7: iAd integration

Adding iAd integration




Welcome to part 7 of my swift programming tutorial. In the previous parts we've created sprites, added movement, enemies with a follow behaviour, bullets & shooting, a HUD, collision detection, sound & particle effects and a global leaderboard using Game Center. Today I'll show how to integrate the Apple Advertising Framework iAD:
  • Enable iAd in iTunesConnect
  • Add a Banner Ad (at the bottom of the screen)
  • Add a Fullscreen Ad (after game over)

Wednesday, January 14, 2015

How to implement a space shooter with SpriteKit and SWIFT - Part 6: Game Center integration

Adding Game Center integration




Welcome to part 6 of my swift programming tutorial. In the previous parts we've created sprites, added movement, created enemies which follow our sprite, added bullets, a HUD, collision detection, sound and particle effects. Today I'll show how to integrate Game Center to add a global leaderboard.


The most complex part is doing configuration stuff in iTunes Connect. 3 from 4 steps of this tutorial are related to that. You need a paid Apple Developer Account to execute the next steps:

  • Upload our App to iTunes Connect  
  • Create a Leaderboard in iTunes Connect 
  • Create a Sandbox Test User in iTunes Connect
  • Coding