Use the Digital Crown to control sprite movement
Welcome to my new WatchKit tutorial. Today I'll show that it is possible to use the Apple Watch as a gaming platform. First let's look back to the first WatchKit versions. They have been very limited in terms of possible input controls. A typical game was usually built with a number of WkInterfaceButtons and looked like this:
I'll publish the Source Code as OpenSource in my GitHub repository, once I have reached 1000 downloads. Currently only 986 to go ;-)