Stefans Dev Playground
Blog about developing small games for iOS devices
Pages
(Move to ...)
Home
My Tutorials
My Games
Impressum
Terms of Use & Privacy Policy
▼
Wednesday, May 28, 2014
HowTo organize your Objective code with the '#pragma mark' directive
›
Welcome to Part 9 of my blog series about game development. Todays post is very short. I'll only show how the ' #pragma mark ...
Thursday, May 22, 2014
HowTo: Implement a HUD in SpriteKit
›
Welcome to Part 8 of my blog series about game development. Today I'll add a HUD (head up display) to the SpriteKit Scene. The H...
Monday, May 5, 2014
HowTo: Extend endless horizontal scrolling with a vertical parallax effect
›
Welcome to Part 7 of my blog series about game development. Today I'll extend the parallax effect from part 5 of my posts with vert...
Monday, April 7, 2014
HowTo: Use the Device Motion Sensors to control your game
›
Welcome to Part 6 of my blog series about game development. Today I'll include motion detection to control the movement of my game. ...
3 comments:
Friday, March 28, 2014
HowTo: Implement endless scrolling with parallax effects
›
Welcome to Part 5 of my blog series about game development. Today I'll create a component which implements the endless scrolling and a...
Tuesday, March 18, 2014
HowTo: Implement endless scrolling
›
Welcome to Part 4 of my blog series about game development. Today I'm showing how to implement an endless scrolling which is typica...
Tuesday, March 4, 2014
HowTo: Add Splash Screen & Application Icons
›
Welcome to Part 3 of my blog series about game development. Today I'm adding the app icons and a splash screen. I'll use an asset ...
‹
›
Home
View web version